

The Commander: Evolved reuses this levels layout.The datapads, terminals and cutscenes in this level also serve as checkpoints.The Covenant vehicle drops from The Truth And Reconciliation and Phantom dropship HUD indicator from Halo will appear however. The Heretic Warthog will not be deployed here if the Cross-Map Unlock was turned on in The Pillar Of Autumn, despite its appearance in the original Silent Cartographer.SPV3.3's Customization feature lets players choose between the two skyboxes. The original build of this level was set at dawn, with a sunrise themed skybox.No matter which option is chosen, he will always appear in his default SPV3 armour. The Master Chiefs armour Customization option in the main menu will not work in this mission.Unlike original The Silent Cartographer in SPV3, TSC:E uses Marines instead of ODSTs for the initial beach raid.For example, The Brutes have the same body style but were wearing different armour and the Master Chief model is more accurate to Halo CEA. Although there are no changes to the layout or scenery (with the exception of any bug fixes and Terminals), some of the tags used are different compared to the final. M393 Designated Marksman Rifle (15+105 reserve ammo)īR54HB Battle Rifle (36+252 reserve ammo)īefore being included in Halo SPV3, it was worked by members of CMT and the SPV3 Dev Team.

MA5E/GL Assault Rifle (32+320 reserve ammo and 6 grenades)īR54HB/GL Battle Rifle (36+360 reserve ammo and 6 grenades) There are five loadouts available for the player to choose at the beginning of the level:

The player must also activate the three power generators before the Cartographer can be accessed. While the original Cartographer room was small and tucked away in a corner of the facility, the Evolved variant is at the bottom of the ocean in a large arena like opening. The inside areas are also much different, being arguably more grandiose in presentation and layout. The iconic beach landing at the start is less open than the original, with large rocks creating more cover and alternate ways to approach the raid. The level design is more complex, with many different paths intertwining, while still remaining faithful to the original levels story and non-linear concept. While the original Silent Cartographer appears as a grassy mountain with meadows and beaches around the whole circumference of the island, The Silent Cartographer: Evolved's landscape is much more rocky, with internal cave sections and passage ways. Some particular areas, such as the entrance to the Cartographer facility, are not too different from the old version. While it has the same story and objectives as it's parent level, The Silent Cartographer, the entire level design has drastically changed to provide more encounters and different paths to take. This level is 100% an original creation in terms of the environment. Later on, players will be faced with the same option for the two Commander missions, that reused the two Silent Cartographer level designs. In a straight playthrough of the Campaign, the player will have the option to play either this mission or its sister level. The level design is more mechanically demanding than any other environment in the game. It is a re-imagining of the mission The Silent Cartographer.Įven though it started off as a side project for members of the SPV3 Dev Team, it was included in Halo: SPV3, despite it causing many problems with its integration into the mod. The Silent Cartographer: Evolved, also referred as TSC:E, is the fifth mission (fourth in a straight playthrough, if selected) of the Installation 04 Campaign in Halo SPV3.
